Independent software studio — Sydney, Australia

Software with substance.

Starch Development is a one-person software studio that builds small, sharp, finished things — games today, tools and experiments tomorrow. The first release is PotatoQuest, a fast endless platformer with asynchronous versus modes, rebuilt from scratch with an AI-first workflow (full write-up on the blog).

First release

In development

PotatoQuest

Spuds, swings, and small dramas.

  • Flutter
  • Flame
  • Supabase
See the full story

Solo Quest

The core endless platformer. Launch your potato as far as you can and chase a new high score. Every score milestone unlocks a new skin or world. Plays offline.

Bracket Battle

Race the ghost of another player in your tier — from Spud Sprout up to Spud Royale. Beat their score and bank coins equal to your tier (1 to 7) to spend on accessories.

Daily Duel

One course, the whole world, 24 hours. Everyone races the same level against a ghost of the current leader. Post the top score and you wear the crown until someone knocks you off.

Earn, don't buy

11 potato skins and 3 worlds unlock by high score; ~35 accessories are bought with coins you win in Bracket Battle. No real-money microtransactions.

How we build

A studio, not a factory.

01

Small by choice

One person, no committees, no roadmap theatre. Every product ships because someone cared enough to finish it properly.

02

Crafted to last

Whether it's a game, a tool, or an experiment — the goal is software people come back to, not software that fills a quarter.

03

AI-accelerated, human-finished

Built with modern AI workflows end to end, then cleaned, tuned, and polished by hand. Speed without the slop.

From the workbench

Latest writing

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Say hello

Got something in mind?

Press, partnerships, support, or just a good idea — the inbox is open.

contact@starchdevelopment.com